#include "CheckButton.h"

CheckButton::CheckButton(boost::shared_ptr<Scene> scene, const ButtonState state)
: Button(scene, state)
{
    m_idleTexturePosition = Vector3(278.0f, 388.0f, 0.0f);
    m_activeTexturePosition = Vector3(275.0f, 141.0f, 0.0f);
    m_sizeInTexture = Dimension(36.0f, 36.0f);
}

CheckButton::~CheckButton(void)
{
}
